
François Boivin
Level Designer
My projects
- Integrate and code level.
- Difficulty management.
- Environmental storytelling.
- Design game mechanics.
- GDD writing.
- Specialisation in historical games.
- Project management.
- Good communication.
Work Experience
Alice & Smith
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Game Designer.
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2018 -2019.
Ubisoft
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User Research Moderator.
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2019 - 2021
Gameloft
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Level Designer.
-
2021 - Present.
Software





Skills
Level design
Game design
Teamwork

About me
Who am I?
I am a level designer from Montreal, with a year of experience as a Game Designer at Alice & Smith, where I have worked on puzzles for the Waking Titan alternate reality game campaign. I graduated from the bachelor in Game Design at UQAT (Université du Québec en Abittibi-Témiscamingue). During the year 2016 - 2017, I completed two exchange semesters at the Cologne Game Lab, a video game school in Cologne, Germany. I have two great passions in life, video games, and history. My goal is to become an expert level designer.
Why video games?
Video games are a way for me to use my knowledge of history, literature, and cinema to create something interactive out of it, and in the process, learn new facts and skills.
My mission.
Create level and quests that will mark the player imaginary.